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	<title>ThePinguin.net &#187; Personal</title>
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	<link>http://www.thepinguin.net</link>
	<description>pinguin, software, development, dev, projects, daily stuff, thepinguin, programming, c, java, the, c++, cpp, embedded, systems</description>
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		<title>LedCube USB hid toggling LED</title>
		<link>http://www.thepinguin.net/2009/10/ledcube-usb-hid-toggling-led/</link>
		<comments>http://www.thepinguin.net/2009/10/ledcube-usb-hid-toggling-led/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 21:10:15 +0000</pubDate>
		<dc:creator>ThePinguin</dc:creator>
				<category><![CDATA[C/C++]]></category>
		<category><![CDATA[Embedded]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[18f]]></category>
		<category><![CDATA[18f4550]]></category>
		<category><![CDATA[BSP]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[firmware]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[hid]]></category>
		<category><![CDATA[led]]></category>
		<category><![CDATA[microchip]]></category>
		<category><![CDATA[port]]></category>
		<category><![CDATA[usb]]></category>

		<guid isPermaLink="false">http://www.thepinguin.net/?p=526</guid>
		<description><![CDATA[Controlling USB connections to an embedded system can be a real pain. Fortunately many suppliers also ship their product with an BSP. I&#8217;ve made some adjustments to one of the examples to enable communication between the device and an C++ program.
Using Microchip&#8217;s framework by using IDE: Visual C++, MPlab (the worst IDE ever), you can [...]]]></description>
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		<title>Safari 64bit ad block alternative</title>
		<link>http://www.thepinguin.net/2009/09/safari-64bit-adblock-alternative-glimmerblocker/</link>
		<comments>http://www.thepinguin.net/2009/09/safari-64bit-adblock-alternative-glimmerblocker/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 12:23:59 +0000</pubDate>
		<dc:creator>ThePinguin</dc:creator>
				<category><![CDATA[OSX]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[64bit]]></category>
		<category><![CDATA[adblock]]></category>
		<category><![CDATA[adblocker]]></category>
		<category><![CDATA[ads]]></category>
		<category><![CDATA[glimmerblocker]]></category>

		<guid isPermaLink="false">http://www.thepinguin.net/?p=456</guid>
		<description><![CDATA[Due to Apple&#8217;s new 64-bit environment Snow Leopard, some third party add-ons to might no longer work. For example Adblock for Safari only runs if Safari is reduced to 32bit running mode. I think this is ridiculous, so I&#8217;ve been looking for an alternative.
Glimmerblocker is a proper alternative to Burgersoftware&#8217;s AdBlock, and it runs in Safari&#8217;s [...]]]></description>
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		<title>Serious Flash Game</title>
		<link>http://www.thepinguin.net/2009/03/serious-flash-game/</link>
		<comments>http://www.thepinguin.net/2009/03/serious-flash-game/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 22:02:44 +0000</pubDate>
		<dc:creator>ThePinguin</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[actionscript 3.0]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[invader]]></category>
		<category><![CDATA[nature]]></category>
		<category><![CDATA[nature's]]></category>
		<category><![CDATA[serious]]></category>

		<guid isPermaLink="false">http://www.thepinguin.net/?p=400</guid>
		<description><![CDATA[I&#8217;ve put the concept version of my serious Flash game online. Check out the project page. Programming was done in Actionscript 3.0, and the SDK with Flex Builder eclipse plugin. So not the actual Flash toolkit.
Direct link to the game: Nature&#8217;s Invader.
]]></description>
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		<title>Got an Apple Cinematic display</title>
		<link>http://www.thepinguin.net/2009/03/got-an-apple-cinematic-display/</link>
		<comments>http://www.thepinguin.net/2009/03/got-an-apple-cinematic-display/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 22:23:50 +0000</pubDate>
		<dc:creator>ThePinguin</dc:creator>
				<category><![CDATA[OSX]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[20"]]></category>
		<category><![CDATA[20inch]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[cinematic]]></category>
		<category><![CDATA[display]]></category>

		<guid isPermaLink="false">http://www.thepinguin.net/?p=372</guid>
		<description><![CDATA[I&#8217;ve always wanted one of those Apple Cinematic displays. But they&#8217;re very expensive. So only thing to do is to wait it out, and search second hand website for a bargain. This is the previous version of the cinematic, nowadays Apple uses a black border around their display&#8217;s.
Here it is: My new Apple Cinematic 20inch.
 
]]></description>
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		<slash:comments>1</slash:comments>
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		<title>XCode Actionscript3 Project</title>
		<link>http://www.thepinguin.net/2009/02/xcode-actionscript3-project/</link>
		<comments>http://www.thepinguin.net/2009/02/xcode-actionscript3-project/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 22:00:46 +0000</pubDate>
		<dc:creator>ThePinguin</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[OSX]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[actionscript 3]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gamemaker]]></category>
		<category><![CDATA[sdk]]></category>
		<category><![CDATA[serious]]></category>

		<guid isPermaLink="false">http://www.thepinguin.net/?p=359</guid>
		<description><![CDATA[I&#8217;m taking course: Serious Games at my school. It&#8217;s about creating a game in a short period of time with: simple goal, thought-out gameplay and achieves a Flow with the person playing it. Requirements are: Action-script 3.0. But not that Flash drag &#38; drop stuff, but coding with the SDK. Another alternative is program by Yoyogames: GameMaker. My choice is obvious. 
Adobe provides [...]]]></description>
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