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	<title>ThePinguin.net &#187; School</title>
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	<description>pinguin, software, development, dev, projects, daily stuff, thepinguin, programming, c, java, the, c++, cpp, embedded, systems</description>
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		<title>LedCube USB hid toggling LED</title>
		<link>http://www.thepinguin.net/2009/10/ledcube-usb-hid-toggling-led/</link>
		<comments>http://www.thepinguin.net/2009/10/ledcube-usb-hid-toggling-led/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 21:10:15 +0000</pubDate>
		<dc:creator>ThePinguin</dc:creator>
				<category><![CDATA[C/C++]]></category>
		<category><![CDATA[Embedded]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[18f]]></category>
		<category><![CDATA[18f4550]]></category>
		<category><![CDATA[BSP]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[firmware]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[hid]]></category>
		<category><![CDATA[led]]></category>
		<category><![CDATA[microchip]]></category>
		<category><![CDATA[port]]></category>
		<category><![CDATA[usb]]></category>

		<guid isPermaLink="false">http://www.thepinguin.net/?p=526</guid>
		<description><![CDATA[Controlling USB connections to an embedded system can be a real pain. Fortunately many suppliers also ship their product with an BSP. I&#8217;ve made some adjustments to one of the examples to enable communication between the device and an C++ program.
Using Microchip&#8217;s framework by using IDE: Visual C++, MPlab (the worst IDE ever), you can [...]]]></description>
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		<title>Serious Flash Game</title>
		<link>http://www.thepinguin.net/2009/03/serious-flash-game/</link>
		<comments>http://www.thepinguin.net/2009/03/serious-flash-game/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 22:02:44 +0000</pubDate>
		<dc:creator>ThePinguin</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[actionscript 3.0]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[invader]]></category>
		<category><![CDATA[nature]]></category>
		<category><![CDATA[nature's]]></category>
		<category><![CDATA[serious]]></category>

		<guid isPermaLink="false">http://www.thepinguin.net/?p=400</guid>
		<description><![CDATA[I&#8217;ve put the concept version of my serious Flash game online. Check out the project page. Programming was done in Actionscript 3.0, and the SDK with Flex Builder eclipse plugin. So not the actual Flash toolkit.
Direct link to the game: Nature&#8217;s Invader.
]]></description>
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		<title>XCode Actionscript3 Project</title>
		<link>http://www.thepinguin.net/2009/02/xcode-actionscript3-project/</link>
		<comments>http://www.thepinguin.net/2009/02/xcode-actionscript3-project/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 22:00:46 +0000</pubDate>
		<dc:creator>ThePinguin</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[OSX]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[actionscript 3]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gamemaker]]></category>
		<category><![CDATA[sdk]]></category>
		<category><![CDATA[serious]]></category>

		<guid isPermaLink="false">http://www.thepinguin.net/?p=359</guid>
		<description><![CDATA[I&#8217;m taking course: Serious Games at my school. It&#8217;s about creating a game in a short period of time with: simple goal, thought-out gameplay and achieves a Flow with the person playing it. Requirements are: Action-script 3.0. But not that Flash drag &#38; drop stuff, but coding with the SDK. Another alternative is program by Yoyogames: GameMaker. My choice is obvious. 
Adobe provides [...]]]></description>
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		<title>PONG finished gLCD</title>
		<link>http://www.thepinguin.net/2009/01/pong-finished-glcd/</link>
		<comments>http://www.thepinguin.net/2009/01/pong-finished-glcd/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 20:21:21 +0000</pubDate>
		<dc:creator>ThePinguin</dc:creator>
				<category><![CDATA[C/C++]]></category>
		<category><![CDATA[Embedded]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[18f4550]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[glcd]]></category>
		<category><![CDATA[hva]]></category>
		<category><![CDATA[ks0108]]></category>
		<category><![CDATA[microchip]]></category>
		<category><![CDATA[pic]]></category>
		<category><![CDATA[pong]]></category>

		<guid isPermaLink="false">http://www.thepinguin.net/?p=297</guid>
		<description><![CDATA[Yeah we&#8217;ve done it. Finally PONG on a embedded device is finished! Check out the project page gLCD. Last night me and Pieter stayed at college until 10 &#8216;o clock PM (really that late), and with results. The game is playable by a minimum of two &#8216;humans&#8217;.
 
Check out the video on YouTube

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		<title>Project RailCab 2008</title>
		<link>http://www.thepinguin.net/2009/01/project-railcab-2008/</link>
		<comments>http://www.thepinguin.net/2009/01/project-railcab-2008/#comments</comments>
		<pubDate>Thu, 08 Jan 2009 00:30:36 +0000</pubDate>
		<dc:creator>ThePinguin</dc:creator>
				<category><![CDATA[Java/C#]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[hva]]></category>
		<category><![CDATA[itopia]]></category>
		<category><![CDATA[movares]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[rail]]></category>
		<category><![CDATA[railcab]]></category>
		<category><![CDATA[team7]]></category>

		<guid isPermaLink="false">http://www.thepinguin.net/?p=269</guid>
		<description><![CDATA[ 
After half an year me and my classmates finished up project: RailCab 2008. The project is about proving that by using the concept of &#8216;RailCab&#8217; it is possible to increase the passenger capacity on a railway by 20%. We build a simulator that could run multiple algorithms to find the right one.
The assignment was given to us by Movares. [...]]]></description>
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