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	<title>ThePinguin.net &#187; Embedded</title>
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	<link>http://www.thepinguin.net</link>
	<description>pinguin, software, development, dev, projects, daily stuff, thepinguin, programming, c, java, the, c++, cpp, embedded, systems</description>
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		<title>LedCube using interrupts</title>
		<link>http://www.thepinguin.net/2009/10/ledcube-using-interrupts/</link>
		<comments>http://www.thepinguin.net/2009/10/ledcube-using-interrupts/#comments</comments>
		<pubDate>Sat, 17 Oct 2009 20:52:44 +0000</pubDate>
		<dc:creator>ThePinguin</dc:creator>
				<category><![CDATA[C/C++]]></category>
		<category><![CDATA[Embedded]]></category>
		<category><![CDATA[18f]]></category>
		<category><![CDATA[18f4550]]></category>
		<category><![CDATA[interrupt]]></category>
		<category><![CDATA[led]]></category>
		<category><![CDATA[ledcube]]></category>
		<category><![CDATA[microchip]]></category>
		<category><![CDATA[patterns]]></category>
		<category><![CDATA[pic]]></category>
		<category><![CDATA[switch]]></category>

		<guid isPermaLink="false">http://www.thepinguin.net/?p=506</guid>
		<description><![CDATA[Remember I was busy working with interrupts, next step is to use them in a sensible way. To simplify the software I&#8217;m using interrupts for switching to the next frame.
Led cubes display multiple patterns in a sequence. Just like a movie a Cube is made up out of frames, every frame representing an image. Luckily [...]]]></description>
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		<title>PONG finished gLCD</title>
		<link>http://www.thepinguin.net/2009/01/pong-finished-glcd/</link>
		<comments>http://www.thepinguin.net/2009/01/pong-finished-glcd/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 20:21:21 +0000</pubDate>
		<dc:creator>ThePinguin</dc:creator>
				<category><![CDATA[C/C++]]></category>
		<category><![CDATA[Embedded]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[18f4550]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[glcd]]></category>
		<category><![CDATA[hva]]></category>
		<category><![CDATA[ks0108]]></category>
		<category><![CDATA[microchip]]></category>
		<category><![CDATA[pic]]></category>
		<category><![CDATA[pong]]></category>

		<guid isPermaLink="false">http://www.thepinguin.net/?p=297</guid>
		<description><![CDATA[Yeah we&#8217;ve done it. Finally PONG on a embedded device is finished! Check out the project page gLCD. Last night me and Pieter stayed at college until 10 &#8216;o clock PM (really that late), and with results. The game is playable by a minimum of two &#8216;humans&#8217;.
 
Check out the video on YouTube

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		<title>gLCD in C project</title>
		<link>http://www.thepinguin.net/2008/12/glcd-in-c-project/</link>
		<comments>http://www.thepinguin.net/2008/12/glcd-in-c-project/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 20:17:03 +0000</pubDate>
		<dc:creator>ThePinguin</dc:creator>
				<category><![CDATA[C/C++]]></category>
		<category><![CDATA[Embedded]]></category>
		<category><![CDATA[18f4550]]></category>
		<category><![CDATA[electronic]]></category>
		<category><![CDATA[glcd]]></category>
		<category><![CDATA[hva]]></category>
		<category><![CDATA[ks0108]]></category>
		<category><![CDATA[library]]></category>

		<guid isPermaLink="false">http://www.thepinguin.net/?p=186</guid>
		<description><![CDATA[Me and a classmate are busy creating a PONG game on an embedded system. Today we&#8217;ve made a library for the KS0108 gLCD controller. 
Here&#8217;s the result.
gLCD Picture 1

gLCD Picture 2

Over the next couple of day&#8217;s I will post more info about this project.
]]></description>
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