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	<title>ThePinguin.net &#187; game</title>
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	<link>http://www.thepinguin.net</link>
	<description>pinguin, software, development, dev, projects, daily stuff, thepinguin, programming, c, java, the, c++, cpp, embedded, systems</description>
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		<title>Drawing scaled Video XNA</title>
		<link>http://www.thepinguin.net/2010/05/drawing-scaled-video-xna/</link>
		<comments>http://www.thepinguin.net/2010/05/drawing-scaled-video-xna/#comments</comments>
		<pubDate>Sat, 22 May 2010 01:11:05 +0000</pubDate>
		<dc:creator>ThePinguin</dc:creator>
				<category><![CDATA[Java/C#]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[playback]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[wmv]]></category>
		<category><![CDATA[wmv importer]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://www.thepinguin.net/?p=592</guid>
		<description><![CDATA[Importing Video via the ContentPipeline can only be done with WMV video files. It&#8217;s very hard to get the video format and encoding right, there is a lot of WMV importer complaining about corrupt files etc. But if you do get &#8216;em right the next hurdle is to get is displayed the right way.
I&#8217;m using a SpriteBatch [...]]]></description>
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		<title>Serious Flash Game</title>
		<link>http://www.thepinguin.net/2009/03/serious-flash-game/</link>
		<comments>http://www.thepinguin.net/2009/03/serious-flash-game/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 22:02:44 +0000</pubDate>
		<dc:creator>ThePinguin</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[actionscript 3.0]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[invader]]></category>
		<category><![CDATA[nature]]></category>
		<category><![CDATA[nature's]]></category>
		<category><![CDATA[serious]]></category>

		<guid isPermaLink="false">http://www.thepinguin.net/?p=400</guid>
		<description><![CDATA[I&#8217;ve put the concept version of my serious Flash game online. Check out the project page. Programming was done in Actionscript 3.0, and the SDK with Flex Builder eclipse plugin. So not the actual Flash toolkit.
Direct link to the game: Nature&#8217;s Invader.
]]></description>
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		<title>XCode Actionscript3 Project</title>
		<link>http://www.thepinguin.net/2009/02/xcode-actionscript3-project/</link>
		<comments>http://www.thepinguin.net/2009/02/xcode-actionscript3-project/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 22:00:46 +0000</pubDate>
		<dc:creator>ThePinguin</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[OSX]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[actionscript 3]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gamemaker]]></category>
		<category><![CDATA[sdk]]></category>
		<category><![CDATA[serious]]></category>

		<guid isPermaLink="false">http://www.thepinguin.net/?p=359</guid>
		<description><![CDATA[I&#8217;m taking course: Serious Games at my school. It&#8217;s about creating a game in a short period of time with: simple goal, thought-out gameplay and achieves a Flow with the person playing it. Requirements are: Action-script 3.0. But not that Flash drag &#38; drop stuff, but coding with the SDK. Another alternative is program by Yoyogames: GameMaker. My choice is obvious. 
Adobe provides [...]]]></description>
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		<title>PONG finished gLCD</title>
		<link>http://www.thepinguin.net/2009/01/pong-finished-glcd/</link>
		<comments>http://www.thepinguin.net/2009/01/pong-finished-glcd/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 20:21:21 +0000</pubDate>
		<dc:creator>ThePinguin</dc:creator>
				<category><![CDATA[C/C++]]></category>
		<category><![CDATA[Embedded]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[18f4550]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[glcd]]></category>
		<category><![CDATA[hva]]></category>
		<category><![CDATA[ks0108]]></category>
		<category><![CDATA[microchip]]></category>
		<category><![CDATA[pic]]></category>
		<category><![CDATA[pong]]></category>

		<guid isPermaLink="false">http://www.thepinguin.net/?p=297</guid>
		<description><![CDATA[Yeah we&#8217;ve done it. Finally PONG on a embedded device is finished! Check out the project page gLCD. Last night me and Pieter stayed at college until 10 &#8216;o clock PM (really that late), and with results. The game is playable by a minimum of two &#8216;humans&#8217;.
 
Check out the video on YouTube

]]></description>
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